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Classes and Objects in OOP Explained Enums in OOP: Use Cases & Best Practices Interfaces in OOP: When & How to Use Them Encapsulation in OOP: Definition & Examples Abstraction in OOP: Concepts & Interview Guide Inheritance in OOP: Types & Interview Guide Polymorphism in OOP: Runtime vs Compile-Time Abstract Classes vs Interfaces in OOP Method Overloading vs Overriding in OOP
Association in OOP: Object Relationships Guide Aggregation in OOP: Has-A Relationship Explained Composition in OOP: Strong Has-A Relationship Dependency in OOP: Uses-A Relationship Guide
DRY Principle: Don't Repeat Yourself in Code YAGNI Principle: You Aren't Gonna Need It KISS Principle: Keep It Simple in Software Design Single Responsibility Principle (SRP) Explained Open-Closed Principle (OCP): Extend, Don't Modify Liskov Substitution Principle (LSP) Explained Interface Segregation Principle (ISP) Explained Dependency Inversion Principle (DIP) Explained Composition over Inheritance: When and Why Law of Demeter: Principle of Least Knowledge Cohesion and Coupling in Software Design Thread Safety in OOP: Locks, Sync & Patterns
Singleton Pattern: Ensure One Instance Factory Method Pattern: Creational Design Guide Abstract Factory Pattern: Guide & Examples Builder Pattern: Creational Design Guide Prototype Pattern: Clone Objects Efficiently Adapter Pattern: Structural Design Guide Bridge Pattern: Decouple Abstraction from Implementation Composite Pattern: Tree Structure Design Guide Decorator Pattern: Add Behavior Dynamically Facade Pattern: Simplify Complex Subsystems Flyweight Pattern: Memory Optimization Design Proxy Pattern: Control Object Access in OOP Iterator Pattern: Traverse Collections in OOP Observer Pattern: Event-Driven Design Guide Strategy Pattern: Swap Algorithms at Runtime Command Pattern: Behavioral Design Guide State Pattern: Manage Object State Transitions Template Method Pattern: Define Algorithm Skeleton Visitor Pattern: Add Operations Without Changing Classes Mediator Pattern: Reduce Object Coupling Memento Pattern: Undo/Redo State Management Chain of Responsibility Pattern Explained Interpreter Pattern: Parse Grammars in OOP
Class Diagrams in UML: Notation & Examples Use Case Diagrams in UML: Guide & Examples Sequence Diagrams in UML: Guide & Examples Activity Diagrams in UML: Guide & Examples State Machine Diagrams in UML Explained
Deadlock, Livelock & Starvation in Java Producer-Consumer Problem: Java Thread Solution Synchronization in Java: Locks & Monitors Guide Threads vs Processes: Key Differences Explained Thread Pools in Java: ExecutorService Guide Volatile vs Atomic Variables: Java Concurrency Guide
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HLD Course LLD Course New
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Classes and Objects in OOP Explained Enums in OOP: Use Cases & Best Practices Interfaces in OOP: When & How to Use Them Encapsulation in OOP: Definition & Examples Abstraction in OOP: Concepts & Interview Guide Inheritance in OOP: Types & Interview Guide Polymorphism in OOP: Runtime vs Compile-Time Abstract Classes vs Interfaces in OOP Method Overloading vs Overriding in OOP
Association in OOP: Object Relationships Guide Aggregation in OOP: Has-A Relationship Explained Composition in OOP: Strong Has-A Relationship Dependency in OOP: Uses-A Relationship Guide
DRY Principle: Don't Repeat Yourself in Code YAGNI Principle: You Aren't Gonna Need It KISS Principle: Keep It Simple in Software Design Single Responsibility Principle (SRP) Explained Open-Closed Principle (OCP): Extend, Don't Modify Liskov Substitution Principle (LSP) Explained Interface Segregation Principle (ISP) Explained Dependency Inversion Principle (DIP) Explained Composition over Inheritance: When and Why Law of Demeter: Principle of Least Knowledge Cohesion and Coupling in Software Design Thread Safety in OOP: Locks, Sync & Patterns
Singleton Pattern: Ensure One Instance Factory Method Pattern: Creational Design Guide Abstract Factory Pattern: Guide & Examples Builder Pattern: Creational Design Guide Prototype Pattern: Clone Objects Efficiently Adapter Pattern: Structural Design Guide Bridge Pattern: Decouple Abstraction from Implementation Composite Pattern: Tree Structure Design Guide Decorator Pattern: Add Behavior Dynamically Facade Pattern: Simplify Complex Subsystems Flyweight Pattern: Memory Optimization Design Proxy Pattern: Control Object Access in OOP Iterator Pattern: Traverse Collections in OOP Observer Pattern: Event-Driven Design Guide Strategy Pattern: Swap Algorithms at Runtime Command Pattern: Behavioral Design Guide State Pattern: Manage Object State Transitions Template Method Pattern: Define Algorithm Skeleton Visitor Pattern: Add Operations Without Changing Classes Mediator Pattern: Reduce Object Coupling Memento Pattern: Undo/Redo State Management Chain of Responsibility Pattern Explained Interpreter Pattern: Parse Grammars in OOP
Class Diagrams in UML: Notation & Examples Use Case Diagrams in UML: Guide & Examples Sequence Diagrams in UML: Guide & Examples Activity Diagrams in UML: Guide & Examples State Machine Diagrams in UML Explained
Deadlock, Livelock & Starvation in Java Producer-Consumer Problem: Java Thread Solution Synchronization in Java: Locks & Monitors Guide Threads vs Processes: Key Differences Explained Thread Pools in Java: ExecutorService Guide Volatile vs Atomic Variables: Java Concurrency Guide
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  3. Design Principles

Design Principles

12 topics

DRY Principle: Don't Repeat Yourself in Code

Avoid code duplication, extract common functionality

YAGNI Principle: You Aren't Gonna Need It

Don't add functionality until necessary

KISS Principle: Keep It Simple in Software Design

Prefer simple solutions over complex ones

Single Responsibility Principle (SRP) Explained

A class should have only one reason to change

Open-Closed Principle (OCP): Extend, Don't Modify

Open for extension, closed for modification

Liskov Substitution Principle (LSP) Explained

Subtypes must be substitutable for their base types

Interface Segregation Principle (ISP) Explained

Many specific interfaces are better than one general interface

Dependency Inversion Principle (DIP) Explained

Depend on abstractions, not concretions

Composition over Inheritance: When and Why

Favor object composition over class inheritance for flexibility and reduced coupling

Law of Demeter: Principle of Least Knowledge

Only talk to immediate friends - avoid deep coupling chains, principle of least knowledge

Cohesion and Coupling in Software Design

High cohesion within classes, low coupling between them - GRASP essentials for responsibility assignment

Thread Safety in OOP: Locks, Sync & Patterns

Designing thread-safe classes - immutability, synchronized access, shared state pitfalls, and when to mention concurrency in LLD interviews